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TrueCG - Basic Caustics
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Basic use of Yafray ray tracer in blender for caustics. 

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1. Add a plane and some basic shapes or more complex models that you've made.

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2. Go to render buttons and create a setup as in image below. I set the "Processors" value to 2 because I have dual-core machine and rendering goes quicker if Yafray uses both processors (or both cores in that manner).

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3. Add a spot lamp as in image below and input settings as shown.


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4. Add a photon lamp in the same spot where spot lamp is and input settings as shown in image.

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5. Add a sun as in image below.

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6. Add some materials to our glass figures. Blue glass material is shown below. You can use same settings for other colours, just change the colour.

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7. Add some material to the plane (I used wood texture with normal map).

8. Position the camera and render.

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NOTE: Photon lamp isn't an actual light source. It is used only to calculate how is light going to behave if emitted from that spot. So you will always need a photon lamp for ray-tracing AND an actual lamp as a light source.

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